![]() ![]() En route, he finds a contingent of Red Line forces massacring the inhabitants of a station, supposedly to contain a mysterious epidemic. Artyom escapes and races Pavel's forces to locate the Dark One and Anna, who has been kidnapped by Lesnitsky, an ex-Ranger and Red Line spy. When they reach the Red Line, however, Pavel is revealed to be a high-ranking officer he detains Artyom to learn more about the Rangers and the Dark One. Pavel Morozov, a captured Red Line soldier, and Artyom escape through the Metro tunnels and across the devastated surface. Miller sends Artyom to the surface, accompanied by Miller's daughter Anna, the Rangers' best sniper, to kill the Dark One.Īrtyom finds the Dark One, a child, but is captured by soldiers of the Fourth Reich. Khan believes that it is the key to humanity's future, and wants to communicate with it Colonel Miller, the Ranger's leader, wants to eliminate it as a potential threat. Khan, a wandering mystic, informs Artyom and the Rangers that a single Dark One survived the missile strike. Rumors of D6's discovery and its great riches have spread around the Metro rival factions, such as the Soviet Red Line and Nazi Fourth Reich, hope to seize the bunker and its contents. This is a huge, and not fully explored pre-war bunker, and Artyom, now a Ranger himself, remains unsure whether killing the Dark Ones was the correct decision. The Rangers, a neutral peacekeeping force that operates throughout the system, have since occupied the D6 military facility Artyom visited during the first game. Which ending you get depends on your actions throughout the game such as choosing between killing an unsuspecting enemy or knocking him out.Metro: Last Light takes place in 2034, one year after the events of Metro 2033, following the ending of the original novel in which Artyom's missile strike against the Dark Ones - mysterious beings that seemingly threatened the survivors of a nuclear war living in the Moscow Metro - occurred. After you clear enough of the guards out of the way, target the valves on the flamethrower's fuel tank. Switch back to your sniper rifle and fire shots through the view ports of the riot shields. Use short, controlled bursts to make quick work of the heavily armored Reds that start flooding in.Įventually, a big dude (eh, could be a girl) with a flamethrower will storm in protected by a front line of guards with riot shields. Turn around and pick up the mini gun leaning against the barricade. You'll find a Note (2/2) by the ammo box in the back corner. When the metal plats on either side of it slide out of the way, shoot it! Who knew taking out a tank was so simple?įollow your buddies over the barrier to your left. Once the wheels are gone, target the gun turret on top of the tank. Once that's destroyed, take out each wheel. Equip your sniper rifle and target the horizontal bar that connects the tanks wheels. Ignore the Reds your buddies will take care of them. You're going to want it for the tank that shows up and starts attacking from a platform on the far side of the station. Keep shooting the Reds as they flood in.Įventually the Reds will stop and you'll have a few moments to heal and restock at the ammo box. Shoot at the bad guys as you're dragged along the ground. Don't worry, you didn't do anything wrong. Keep fighting until Artyom is knocked on his butt. The first part of this firefight is basic. Plus, if you manage to not die, you'll earn the True Spartan Achievement/Trophy. They can replenish all your ammo and med kits at any time so don't be shy about using healing yourself should the need arise. When you're done, you'll find a Note (1/2) on the table to the left in front of the radio.īefore the fight starts, take note of the ammo containers on the ground. ![]() After Miller's pep talk, walk on over to the gun store and load up on firearms. ![]()
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